![]() Why give the player four dialogue options if they all get the same response? If it’s not affecting the plot, why give the player agency at all? Because it lets you tell four jokes, dipshit. I mean, this is, in adventure game terms, ancient wisdom. The post- Walking Dead games have never been about changing the narrative but about tailoring it. Your choices never mattered, but we can have a laugh about it. Then show the same scene from someone else’s perspective and have it go down differently. Give players a binary choice that obviously doesn’t mean anything. Binary choices that usually turn out not to mean anything? Fuck it. Don’t try to recreate the formula fuck with the formula mock the formula. Tales form the Borderlands says, don’t even try. How do you live up to The Walking Dead? The other Telltale games keep answering by fitting The Walking Dead’s formula into similar properties. Even the voice acting is just miles better than their norm, and their norm is pretty solid. They built this game as though they build games like this all the time when they almost never build games like this. They made this game as if making games this good were easy. The direction is not just “I see what you’re going for,” it is fabulous. The jokes aren’t just amusing, they are regularly laugh-out-loud hilarious. The writing is not just above average for video games, it is legitimately good writing. It is, more to the point, so many of the things that most Telltale games are not. Tales from the Borderlands is so fucking good. I was prepared to think of you as a decent enough studio that just once caught lightning in a bottle, perpetually held to the standards of a fluke.Īnd then you had to go and catch more fucking lightning and now I don’t know what to fucking do with you. I was ready to chalk The Walking Dead up to the team that made it, and the lackluster follow-ups to other teams trying to copy The Walking Dead’s style. But then I played The Wolf Among Us, and then Walking Dead Season 2, and then Game of Thrones, and they were all, in their own ways, interesting and ambitious but, ultimately, unsatisfying. And then The Walking Dead was one of the best fucking games of my adult life, so I had to pay attention to you. I played some of your pre- Walking Dead games, and they were fine but nothing to write home about. Like, Telltale, where do you get off? I was all ready to be done with you. ![]() ![]() I am actively angry that this game is so good.
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